Turn the world, and watch it fall...


Our current work-in-progress is a gravity-based maze puzzler. We call it Ulama for now – but it’s not finished.

We want this game to be instantly accesible, meticulously polished, and a lot of fun.

Coming to iOS in a few months…






Art by Swendly Benilia.

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Ulama screenshots and feature freeze

Posted by David on 26 Oct, 2012 | 0 comments

Ulama screenshots and feature freeze

Feature freeze – it’s done! What’s in is in, what’s out is out – the gameplay mechanics, design, and (mostly) programming is pretty much finished. Here are some shiny new screenshots to show how it’s coming along.

(Expect the UI to change a bit, and maybe some of the...

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