Our current work-in-progress is a gravity-based maze puzzler. We call it Ulama for now – but it’s not finished.
We want this game to be instantly accesible, meticulously polished, and a lot of fun.
Coming to iOS in a few months…
Art by Swendly Benilia.
Scroll down to see posts about this game:
Feature freeze – it’s done! What’s in is in, what’s out is out – the gameplay mechanics, design, and (mostly) programming is pretty much finished. Here are some shiny new screenshots to show how it’s coming along.
(Expect the UI to change a bit, and maybe some of the...Read more