Feature freeze – it’s done! What’s in is in, what’s out is out – the gameplay mechanics, design, and (mostly) programming is pretty much finished. Here are some shiny new screenshots to show how it’s coming along.
(Expect the UI to change a bit, and maybe some of the background.)
What’s playable? Ball (Normal, Heavy, Bouncy, Balloon), walls (solid, breakable, bonus, pyro, switchable, lockable), bouncers (weak, strong, switch, TNT, timed, doorway), zones (gravity, zero-G, points), teleport, and, of course… the goal.
Oh, and cannons and explosions. Naturally.