Ulama screenshots and feature freeze

Posted by David in HiVE News, Ulama

Ulama screenshots and feature freeze

Feature freeze – it’s done! What’s in is in, what’s out is out – the gameplay mechanics, design, and (mostly) programming is pretty much finished. Here are some shiny new screenshots to show how it’s coming along.

(Expect the UI to change a bit, and maybe some of the background.)

What’s playable? Ball (Normal, Heavy, Bouncy, Balloon), walls (solid, breakable, bonus, pyro, switchable, lockable), bouncers (weak, strong, switch, TNT, timed, doorway), zones (gravity, zero-G, points), teleport, and, of course… the goal.

 

 

Oh, and cannons and explosions. Naturally.

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